rohrbruch - Pixelflut Client in C++
Pixelflut is a network-based game consisting of one central pixelflut server and multiple pixelflut clients. Clients send pixel-write commands in form of TCP packets and the server displays the pixels onto a canvas accordingly. The goal is to write a software that displays your own visual content on top of each other's by sending pixel commands to the server as efficiently as possible.
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(adapted with changes from https://www.warpzone.ms/perma/date/2016/03/)
Installation
The build system used is meson in combination with ninja.
meson setup build
ninja -C build
For a more detailed explanation please look up meson's and ninja's documentations.
Usage
Type
cd build
./rohrbruch --help
to see the usage information.