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rohrbruch - Pixelflut Client in C++

Link to the Repository

Pixelflut is a network-based game consisting of one central pixelflut server and multiple pixelflut clients. Clients send pixel-write commands in form of TCP packets and the server displays the pixels onto a canvas accordingly. The goal is to write a software that displays your own visual content on top of each other's by sending pixel commands to the server as efficiently as possible.

(adapted with changes from https://www.warpzone.ms/perma/date/2016/03/)

Installation

The build system used is meson in combination with ninja.

meson setup build
ninja -C build

For a more detailed explanation please look up meson's and ninja's documentations.

Usage

Type

cd build
./rohrbruch --help

to see the usage information.